GT6’s gravity-affected blocks will become gravel texture when they fall and return to normal after landing. This problem has existed for a long time, but it has not been solved.
Yep, because Minecrafts Rendering is a bitch and I gave up on trying to fix it.
Could make your own falling block entity subclass to fix it?
technically? probably yes. practically? I have no fucking idea how to sync Entity shit in MC 1.7.10. All my attempts at that failed. All that really counts is that shit works, even if its “gravelized”
Enviromine gravity driven blocks change to a standard texture too when they drop. I think the rendering for moving is just difficult.
Yeah, you can only do Block + Metadata for the falling Blocks, and in earlier MC Versions where there was no red sand you could only do Block without Metadata.
I don’t recall it being hard overall, I had my own falling blocks that worked with whatever texture I told them way way back, and it was a pretty simple entity falling block subclass or whatever it was (just have to specify the proper texture to send)?
Entity Rendering became a Clusterfuck that I am currently too lazy to investigate in, that’s why this is in the “Later” Category lol.