Yep I am aware of this vanilla render Bug, cant really do much about it without screwing with Rendering which i really dont like doing in MC, because that opens up a whole new can of worms. Luckily its not important.
I guess it is too. Who will try to hold a lens? Btw it’s strange that it normally works with screws, ingots or things like that.
There is 2 textures, one of which has partial transparency and is overlayed on the colored base texture, said semitransparent white layer ends up being full blown white instead due to having only full transparency cut out.