Gregorius
(Gregorius Techneticies)
July 28, 2019, 9:00pm
119
3 Likes
system
(system)
August 4, 2019, 5:28pm
120
Another GregTech Update has been released!
Cue the fully automatic Changelog:
The Work In Progress Logistics Core. Quite expensive but it is going to Manage your Warehouses and Factories!
6.11.00:
[FIXED] Jackhammer not placing Torches anymore, the Mode Switch accidentially overrode it.
[CHANGED] Oil Shale can be used as Fuel now, it’s only as efficient as non-coked Lignite, but it works. You get Stone as “Ashes” from burning it.
[CHANGED] Atlarus (Metallurgy) is now available through Bedrock Drill and UUM.
[ADDED] GT5Us three HSS Steels.
[ADDED] Osmiridium and Carborundum IV Wires.
[ADDED] Carborundum Coils (The Large Electric Oven can alternatively accept those too).
[ADDED] Roaster Recipes for Carbon Monoxide from Carbon Dioxide.
[ADDED] Railcraft H.S. Rails and Adv. Rails can now be made with Silver, Electrum or Platinum.
[WIP]
Working on the GT6 Version of an AE or Logistics System.
Note, that this isn’t gonna be a Storage GUI or Crafting on Demand, this is purely for automation!
I hope I at least get the Basics done til Sunday.
You are going to need at least 110 Crystal Processors of varying Types to craft this thing, I would go and craft at least their Sockets in preparation if I were you.
This thing is gonna be customizable, so which Processors you choose can determine what Type of Management it will do best/fastest.
And as always, the Patreon Post should follow up later today or somewhen tomorrow.
5 Likes
system:
Working on the GT6 Version of an AE or Logistics System.
Note, that this isn’t gonna be a Storage GUI or Crafting on Demand, this is purely for automation!
I hope I at least get the Basics done til Sunday.
You are going to need at least 110 Crystal Processors of varying Types to craft this thing, I would go and craft at least their Sockets in preparation if I were you.
This thing is gonna be customizable, so which Processors you choose can determine what Type of Management it will do best/fastest.
Soooo, more details of this forthcoming I expect? ^.^
2 Likes
Gregorius
(Gregorius Techneticies)
August 6, 2019, 8:06am
122
https://www.patreon.com/posts/28955386
And yes more details once I actually did it and decided everything.
2 Likes
system
(system)
August 12, 2019, 6:10pm
123
Another GregTech Update has been released!
Cue the fully automatic Changelog:
The Logistics Core. Managing your Warehouses and Factories in a simple way, while not taking away the need for things like Filter Blocks or Extenders!
6.11.01:
[FIXED] Mass Storages were causing a graphical update every second regardless of their Number changing or not. That was a nice FPS and Network Lag…
[FIXED] Mode Selector Covers did not save their Modes when already attached to a Block that you just placed, despite them visually showing the Mode.
[CHANGED] The Distillation Tower now accepts more Power per tick. This should make everything able to run faster if so desired.
[CHANGED] You now get 10 times more Seed Oil from Seeds. The Forestry Ratio is just way too low. The Immersive Engineering Plant Oil from generification got adjusted too though!
[ADDED]
Logistics Core
I decided to make the Core Cheaper by making it possible to use Galvanized Walls instead of CPUs. You still need one of each (like just one Versatile one), but you wont need 27 Quadcore Units anymore.
You can also have multiple Logistics Cores for one Network if you really run out of CPU space or something.
Consumes 20EU/t + (1EU/t per CPU) regardless of if it does something or not, 1EU per moved Item (so 64EU per full Stack), and 1EU per moved 250L (it will round up to 1EU if it is less than 250L).
There is Logistics Wire specific Covers for marking things as Import/Export/Storage. These Covers can also be placed on the Logistics Core itself.
Each of these 3 Types of Marking has 3 additional Subtypes, Generic/FilteredFluid/FilteredItem. You will be able to Intercraft them easily.
When you attach a Generic Typed Storage or Export Cover to the Side of the Wire that faces a Mass Storage or GT6 Filter Block, it will count the Cover as Semi-Filtered for sake of Priorities.
If you use Miniature Portals to make the Logistics Network go into a different Dimension or simply out of Range, the Range at that Destination is always limited to one Block, so make as much out of that one Block as you can.
The Logistics Core will perform one Action per Second per Logic Core. An Action only counts if something has actually been moved.
Fluids will always be handeled first and Items last for each Action.
It is going to be able to perform the following Actions for now in this order:
Generic Import -> Filtered Export
Filtered Import -> Filtered Export
Generic Import -> Semi-Filtered Export (Mass Storages and Filter Blocks for example)
Filtered Import -> Semi-Filtered Export (Mass Storages and Filter Blocks for example)
Generic Import -> Generic Export
Filtered Import -> Generic Export
Generic Import -> Filtered Storage
Filtered Import -> Filtered Storage
Generic Import -> Semi-Filtered Storage (Mass Storages for example)
Filtered Import -> Semi-Filtered Storage (Mass Storages for example)
Generic Import -> Generic Storage
Filtered Import -> Generic Storage
Generic Storage -> Filtered Export
Filtered Storage -> Filtered Export
Generic Storage -> Semi-Filtered Export (Mass Storages and Filter Blocks for example)
Filtered Storage -> Semi-Filtered Export (Mass Storages and Filter Blocks for example)
Generic Storage -> Generic Export
Filtered Storage -> Generic Export
Generic Storage -> Filtered Storage
Generic Storage -> Semi-Filtered Storage (Mass Storages for example)
Unknown Stuff -> Dump Bus (that is where random Stuff goes, that got inserted by accident or so, has a dedicated Cover)
As you can see:
It will first try to take the most Generic Stuff and then try to put it into the most Filtered Target.
Direct Transactions are preferred over usage of Storage at all times.
Mass Storages count as Filtered Storages, but they are treated after all the other Filtered Storages.
The System does not like using Generic Storage and will defragment it into Filtered and Semi-Filtered Storages, when it has nothing better to do. It wont do Semi-Filtered Storage to Filtered Storage.
Should you have a Dump Bus and the System has absolutely nothing else to do, it will put everything that is not filtered anywhere into whatever is connected to it. (likely a Chest, or maybe even the Ender Garbage Bin but that would be a bit dumb, if you make changes to the System on a regular basis)
If you want to filter for more than one thing at a time, you will have to use the Filter Blocks and attach a Generic Export Bus to those.
The Priority of each Logistics Bus Cover can be adjusted with the Screwdriver if you dont wanna use the Default.
And as always, the Patreon Post should follow up later today or somewhen tomorrow.
4 Likes
Gregorius
(Gregorius Techneticies)
August 13, 2019, 10:03am
124
And Update Post, not on Patreon due to still being bugged, so its on the Forums.
Since Patreon is still broken, here I go with the Update Post. First, here is the Changelog Post with Screenshot and everything.
https://forum.mechaenetia.com/t/gregtech-6-main-thread/34/123
The last two weeks I worked on a Logistics alike System, and I’m finally done making it. Now you can manage your Factory, using a combination of the things you had before, and the new Logistics Core.
I intentionally made it so, that you still have to use Filter Blocks and the likes to do more complex thin…
3 Likes
Gregorius
(Gregorius Techneticies)
August 15, 2019, 8:29am
127
Just DON’T download 6.11.01 or 6.11.02, they are both broken to the point of breaking your Setups! Download 6.11.03 instead!
2 Likes
system
(system)
August 15, 2019, 8:40am
128
Another GregTech Update has been released!
Cue the fully automatic Changelog:
The Logistics Core. Managing your Warehouses and Factories in a simple way, while not taking away the need for things like Filter Blocks or Extenders!
And as always, the Patreon Post should follow up later today or somewhen tomorrow.
4 Likes
Gregorius
(Gregorius Techneticies)
August 15, 2019, 8:42am
129
Very Important World Corrupting Bugfix for Versions 6.11.01 and 6.11.02! Use 6.11.03 instead of those two!
3 Likes
system
(system)
August 18, 2019, 5:21pm
130
Another GregTech Update has been released!
Cue the fully automatic Changelog:
More Logistics Equipment such as Logistics Mass Storages and Logistics CPU Load Display Covers. I also kinda managed to cause some sort of Infinite Loop, that used up all CPU Cores by importing from a Logistics Mass Storage. XD (And yes I’m gonna foolproof that right away)
6.11.04:
[COMPAT] The Lootbags Mod can now have its Bags unboxed by the Unboxinator.
[FIXED] A few less important things.
[CHANGED] The Unboxinator now has 12 Output Slots.
[ADDED] The Smelter can now turn Molten Copper into Molten Annealed Copper, and Molten Iron into Molten Wrought Iron.
[ADDED] Logistics Mass Storage, works like regular Mass Storage, but also conducts the Logistics Signal to adjacent Blocks like Logistics Wire, while connecting the Storage itself to the Logistics Network too.
[ADDED] Logistics CPU Display Covers that show the load of each Type of CPU Core so that you know what to upgrade next. They also emit Redstone based on CPU Load.
And as always, the Patreon Post should follow up later today or somewhen tomorrow.
4 Likes
Gregorius
(Gregorius Techneticies)
August 21, 2019, 8:13pm
131
I just noticed I forgot the Patreon Post, no wonder since the Editor is so broken I didn’t spend any real time making those short Posts. I would have had time yesterday to write something bigger, but i simply forgot about it, and now I dont have any energy for anything Blog Post alike, so I hope the Changelog is enough.
To make it short, I am always a bit physically exhausted when I arrive back home (asthma), and this week I happen to need to be outside 4 times instead of 2-3, so I hope I at least get something done on the GT6 front this week.
3 Likes
system
(system)
August 26, 2019, 2:38pm
132
Another GregTech Update has been released!
Cue the fully automatic Changelog:
Logistics Item Covers can now handle exact Stacksizes for Insertion and Extraction. Also Logistics Tanks for storing Fluids! 1 Million Liters per Barrel alike Tank.
6.11.05:
[COMPAT] Added some more Stuff for Infinity Ingots, Awakened Draconium and Desh to be used for in GT6.
[FIXED] A few less important things.
[ADDED] Logistics Tanks with 1 Million Liter Capacity. Also capable of storing pretty much anything, even Plasma and really hot Stuffs, due to having a Field Emitter in the Recipe.
[ADDED] Regulator Mode to Item Import and Item Export Covers. Use Wirecutter to set the exact Stacksize. Also works with the Generic Imports and Exports for Items.
And as always, the Patreon Post should follow up later today or somewhen tomorrow.
unless Patreon is broken.
5 Likes
Gregorius
(Gregorius Techneticies)
August 26, 2019, 4:11pm
133
The Patreon Post is even more broken, than the previous ones, so no sense in linking to it.
Since I didnt really do a proper update Post last week due to lack of Time, broken Patreon Editor, and general physical exhaustion, I will do both now:
First lets do the one real non Logistics Feature, which is turning molten Copper into molten Annealed Copper and molten Iron into molten Wrought Iron using the Smelter. Simple and straight forward.
As for Logistics:
There is now Covers that can display the CPU Load on a per CPU Type basis, so you know which thing to upgrade next if the load becomes too much.
We got Mass Storages with integrated Logistics Support now. They are slightly more expensive than Logistics Wire but less expensive than Logistics Wire + Storage Cover, so ideally balanced, at least Osmium wise. You can upcraft any Metal Mass Storage into a Logistics one.
Analogous to that we also got Logistics Tanks, which are simply 1000000L Drums that can store pretty much anything and auto-connect to the Logistics Network. They also keep the last Fluid they stored as a Filter until you whack them with a Rubber Hammer.
And last but not least, the Regulator Mode for Item Import and Export Covers, so you can insert or extract precise amounts of Items.
So there we go with the Update itself, I guess I should also do some Blog Update, but that doesn’t belong here. Thank you all for your Support and Download Page Link is above so I dont need it here. ^^
5 Likes
system
(system)
September 2, 2019, 3:40pm
134
Another GregTech Update has been released!
Cue the fully automatic Changelog:
Earlygame Recipe improvements for making Bronze, Brass and Bismuth Bronze as well as for getting Dust from Crushed Ores. I’ve been somewhat busy IRL and it’s the last hot week of Summer so I didn’t do much GT6. ^^"
6.11.06:
[NOTE] I know its not much but the Heat and some busy IRL Stuff got me, it should get colder next week.
[CHANGED] Multiblock Wall Welding Recipes are now Selector Tag 10 instead of 4.
[ADDED] Mortarable Crushed Ores can now be Anvil Hammered into Dust.
[ADDED] A Bronze/Brass/BismuthBronze Compound Item that can be made with Nuggets, Scraps, Tiny Dusts in the Mixing Bowl.
And as always, the Patreon Post should follow up later today or somewhen tomorrow.
unless Patreon is broken.
6 Likes
system
(system)
September 9, 2019, 1:32pm
135
Another GregTech Update has been released!
Cue the fully automatic Changelog:
Earlygame Recipe improvements for making Bronze, Brass and Bismuth Bronze as well as for getting Dust from Crushed Ores. I’ve been somewhat busy IRL and it’s the last hot week of Summer so I didn’t do much GT6. ^^"
And as always, the Patreon Post should follow up later today or somewhen tomorrow.
unless Patreon is broken.
6 Likes
Gregorius
(Gregorius Techneticies)
September 9, 2019, 2:11pm
136
Lets see if Patreon fixed Oneboxes at least, I know for sure they broke something that overbot used on my IRC channel (as in they turned the Description Text of the Page into an empty String), so I am pessimistic about it.
https://www.patreon.com/posts/29831019
Aaaaaaand it became a regular Link and not a Onebox.
4 Likes
system
(system)
September 16, 2019, 5:01pm
137
Another GregTech Update has been released!
Cue the fully automatic Changelog:
Reactor Core Model WIP with 4 colorful Rods (which are absolutely not functional right now). Also changed the Color of Lead to be more blueish, and added Mortars made of Diamonds and Sapphires.
6.11.10:
[FIXED] A Bug that made any Burning Boxes and the Heat Exchanger consume half as much Fuel as they should. The Rate of Output was unaffected.
[FIXED] GT6 Bar Placement Code for the Catwalk/Cage Bars Block.
[FIXED] The Activity Detector for “Running Possible” did not work on Rotational Pumps.
[CHANGED] Tungsten Burning Boxes and Heat Exchangers now have 100% instead of 95% Efficiency.
[CHANGED] Newly generated ZPMs now have 500 times more Energy (10^15 QU), due to me realising just how ridiculous Nuclear Energy is going to be in regards of Power with 36 000 000 000 HU per Unit of U-235 at Max Efficiency.
[CHANGED] I decided to give Lead a darker Color.
[CHANGED] Inventory Refill now also works with any Food that is aligned in the same Column, just like identical Items in the same Column of your Inventory already do.
[ADDED] Diamond and Sapphire Mortars. Gating them behind Iron doesn’t make that much sense.
[WIP]
Nuclear Reactor Core. Not gonna be done this week… Took a bit too long to do, and I want to setup random new irl hardware first. XD
Uranium-235 will be worth about 36 000 000 000 HU at Max Efficiency, so a /10 nerf compared to what it is IRL (if you compare to the Ingame Value of Coal).
If you go least Efficiency (which is 10% of the normal Maximum) you will end up with about 3 600 000 000 HU per Uranium-235, or 1 800 000 000 HU per Rod (Since Rods are gonna be half an Ingot worth).
And as always, the Patreon Post should follow up later today or somewhen tomorrow.
unless Patreon is broken.
5 Likes
system
(system)
September 22, 2019, 5:56pm
140
Another GregTech Update has been released!
Cue the fully automatic Changelog:
The Reactor Core is now stable enough for a Release. The IC2-Type Coolant will be used for keeping the current Bbehavior, other Coolants might have different Mechanics in the future.
6.11.11:
[ADDED] Recipes for Coolant when IC2-Exp is not installed. Also Coolant Recipes can be seen when looking up Recipes for the Reactor Core in NEI.
[ADDED] Indium as a Byproduct of Sphalerite and Chalcopyrite, because it is needed for Neutron Absorbers.
[ADDED]
Nuclear Reactor and all the relevant Rods.
So here is the thing, this Reactor is more me experimenting with Game Mechanics than actually being balanced and well thought out. So please experiment with it in Creative, and have Fun with it. ^^
The IC2-Type Coolant will be used for keeping this current Bbehavior, other Coolants might have different Mechanics in the future, this way I wont fuck over pre-existing Setups.
I had to nerf it multiple times and while the Math is very simple in the Code, it’s still complicated in the real World, and found out the easiest way by literally experimenting around, but I will give it a shot at explaining:
Every Nuclear Fuel Rod emits X Neutrons to each of the 4 Rods around it, and Y Neutrons to itself. Thing is, the more Neutrons a Rod has (compared to its Self Neutrons), the more Neutrons it will emit too!
This would obviously lead to exponential growth, if I didn’t divide the emitted extra Neutrons by a Number that is six or greater (also seen as “Factor” in the Tooltip).
The Fuel Rods have Tooltips for showing the IRL Time they have left and the Neutron related Stats.
Also available are Neutron Reflector Rods, which simply reflect the Neutrons sent outside by a Rod back onto the Rod itself.
And Neutron Absorber Rods that emit twice the Power per Neutron, compared to a Fuel Rod, but at the cost of not using the Neutrons to increase overall Output. I found that actually increases Fuel Efficiency in some cases even.
Depleted Fuel Rods will later be Centrifugable into more Byproducts than now. I just didn’t research the appropriate Byproducts yet on Wikipedia.
As long as you have enough Coolant inside the Reactor to convert all the Heat into Hot Coolant, also called Heatant, it will never explode. Also make sure the Heatant doesn’t build up either.
But please wear a Radiation Compatible Hazard Suit whenever you get close to it, because it does radiate every living being closeby depending on how powerful the Fuel is.
The Reactor Core can also easily be used like an RTG from IC2 if you use Low Power Fuels with it and place a Heat Exchanger right ontop of it, might even be useful as a Crucible Heater.
It can be turned ON/OFF by other Machines, it can also turn single Rods ON/OFF using Mode Switches.
Hot and Cold Coolant can be emitted from the Reactor Core using the Primary and Secondary Facing. This makes Reactor Building more convenient.
Rightclick on the Top to insert Rod, Pincers to extract Rods. Make sure the Reactor is OFF while inserting Stuffs or it will instantly start running.
Hint: It is possible to use Universal Extenders and Mini Portals to do all sorts of whacky bullshit with the Reactor.
And as always, the Patreon Post should follow up later today or somewhen tomorrow.
unless Patreon is broken.
4 Likes
Gregorius
(Gregorius Techneticies)
September 22, 2019, 6:38pm
141
https://www.patreon.com/posts/30159450
Patreon Post and HEY THEY FIXED ONEBOXES AT LEAST!!!
3 Likes
system
(system)
September 30, 2019, 6:15pm
142
Another GregTech Update has been released!
Cue the fully automatic Changelog:
The Reactor Core is now stable enough for a Release. The IC2-Type Coolant will be used for keeping the current Bbehavior, other Coolants might have different Mechanics in the future.
6.11.12:
[CHANGED] Chloroplatinic and Chloroauric Acids, and Stannic Chloride now have slightly different electrolyzation Recipes. Still not quite realistic from what I found out from comments afterwards, but definitely more convenient.
[ADDED] Vanilla Cobble Stairs and Slabs should be possible with GT6 Rock Types now in a 2x2 Grid. Please be aware that Cobble Slabs need to use the lower half of the 2x2 Grid to craft.
[ADDED] Ludicrite Rod from that one Reactor Mod, just forgot to add it. XD
[ADDED] Recipe for Frost Hazmat using Asbestos Plates.
And as always, the Patreon Post should follow up later today or somewhen tomorrow.
unless Patreon is broken.
4 Likes