system
(system)
August 15, 2019, 8:40am
128
Another GregTech Update has been released!
Cue the fully automatic Changelog:
The Logistics Core. Managing your Warehouses and Factories in a simple way, while not taking away the need for things like Filter Blocks or Extenders!
And as always, the Patreon Post should follow up later today or somewhen tomorrow.
4 Likes
Gregorius
(Gregorius Techneticies)
August 15, 2019, 8:42am
129
Very Important World Corrupting Bugfix for Versions 6.11.01 and 6.11.02! Use 6.11.03 instead of those two!
3 Likes
system
(system)
August 18, 2019, 5:21pm
130
Another GregTech Update has been released!
Cue the fully automatic Changelog:
More Logistics Equipment such as Logistics Mass Storages and Logistics CPU Load Display Covers. I also kinda managed to cause some sort of Infinite Loop, that used up all CPU Cores by importing from a Logistics Mass Storage. XD (And yes I’m gonna foolproof that right away)
6.11.04:
[COMPAT] The Lootbags Mod can now have its Bags unboxed by the Unboxinator.
[FIXED] A few less important things.
[CHANGED] The Unboxinator now has 12 Output Slots.
[ADDED] The Smelter can now turn Molten Copper into Molten Annealed Copper, and Molten Iron into Molten Wrought Iron.
[ADDED] Logistics Mass Storage, works like regular Mass Storage, but also conducts the Logistics Signal to adjacent Blocks like Logistics Wire, while connecting the Storage itself to the Logistics Network too.
[ADDED] Logistics CPU Display Covers that show the load of each Type of CPU Core so that you know what to upgrade next. They also emit Redstone based on CPU Load.
And as always, the Patreon Post should follow up later today or somewhen tomorrow.
4 Likes
Gregorius
(Gregorius Techneticies)
August 21, 2019, 8:13pm
131
I just noticed I forgot the Patreon Post, no wonder since the Editor is so broken I didn’t spend any real time making those short Posts. I would have had time yesterday to write something bigger, but i simply forgot about it, and now I dont have any energy for anything Blog Post alike, so I hope the Changelog is enough.
To make it short, I am always a bit physically exhausted when I arrive back home (asthma), and this week I happen to need to be outside 4 times instead of 2-3, so I hope I at least get something done on the GT6 front this week.
3 Likes
system
(system)
August 26, 2019, 2:38pm
132
Another GregTech Update has been released!
Cue the fully automatic Changelog:
Logistics Item Covers can now handle exact Stacksizes for Insertion and Extraction. Also Logistics Tanks for storing Fluids! 1 Million Liters per Barrel alike Tank.
6.11.05:
[COMPAT] Added some more Stuff for Infinity Ingots, Awakened Draconium and Desh to be used for in GT6.
[FIXED] A few less important things.
[ADDED] Logistics Tanks with 1 Million Liter Capacity. Also capable of storing pretty much anything, even Plasma and really hot Stuffs, due to having a Field Emitter in the Recipe.
[ADDED] Regulator Mode to Item Import and Item Export Covers. Use Wirecutter to set the exact Stacksize. Also works with the Generic Imports and Exports for Items.
And as always, the Patreon Post should follow up later today or somewhen tomorrow.
unless Patreon is broken.
5 Likes
Gregorius
(Gregorius Techneticies)
August 26, 2019, 4:11pm
133
The Patreon Post is even more broken, than the previous ones, so no sense in linking to it.
Since I didnt really do a proper update Post last week due to lack of Time, broken Patreon Editor, and general physical exhaustion, I will do both now:
First lets do the one real non Logistics Feature, which is turning molten Copper into molten Annealed Copper and molten Iron into molten Wrought Iron using the Smelter. Simple and straight forward.
As for Logistics:
There is now Covers that can display the CPU Load on a per CPU Type basis, so you know which thing to upgrade next if the load becomes too much.
We got Mass Storages with integrated Logistics Support now. They are slightly more expensive than Logistics Wire but less expensive than Logistics Wire + Storage Cover, so ideally balanced, at least Osmium wise. You can upcraft any Metal Mass Storage into a Logistics one.
Analogous to that we also got Logistics Tanks, which are simply 1000000L Drums that can store pretty much anything and auto-connect to the Logistics Network. They also keep the last Fluid they stored as a Filter until you whack them with a Rubber Hammer.
And last but not least, the Regulator Mode for Item Import and Export Covers, so you can insert or extract precise amounts of Items.
So there we go with the Update itself, I guess I should also do some Blog Update, but that doesn’t belong here. Thank you all for your Support and Download Page Link is above so I dont need it here. ^^
5 Likes
system
(system)
September 2, 2019, 3:40pm
134
Another GregTech Update has been released!
Cue the fully automatic Changelog:
Earlygame Recipe improvements for making Bronze, Brass and Bismuth Bronze as well as for getting Dust from Crushed Ores. I’ve been somewhat busy IRL and it’s the last hot week of Summer so I didn’t do much GT6. ^^"
6.11.06:
[NOTE] I know its not much but the Heat and some busy IRL Stuff got me, it should get colder next week.
[CHANGED] Multiblock Wall Welding Recipes are now Selector Tag 10 instead of 4.
[ADDED] Mortarable Crushed Ores can now be Anvil Hammered into Dust.
[ADDED] A Bronze/Brass/BismuthBronze Compound Item that can be made with Nuggets, Scraps, Tiny Dusts in the Mixing Bowl.
And as always, the Patreon Post should follow up later today or somewhen tomorrow.
unless Patreon is broken.
6 Likes
system
(system)
September 9, 2019, 1:32pm
135
Another GregTech Update has been released!
Cue the fully automatic Changelog:
Earlygame Recipe improvements for making Bronze, Brass and Bismuth Bronze as well as for getting Dust from Crushed Ores. I’ve been somewhat busy IRL and it’s the last hot week of Summer so I didn’t do much GT6. ^^"
And as always, the Patreon Post should follow up later today or somewhen tomorrow.
unless Patreon is broken.
6 Likes
Gregorius
(Gregorius Techneticies)
September 9, 2019, 2:11pm
136
Lets see if Patreon fixed Oneboxes at least, I know for sure they broke something that overbot used on my IRC channel (as in they turned the Description Text of the Page into an empty String), so I am pessimistic about it.
https://www.patreon.com/posts/29831019
Aaaaaaand it became a regular Link and not a Onebox.
4 Likes
system
(system)
September 16, 2019, 5:01pm
137
Another GregTech Update has been released!
Cue the fully automatic Changelog:
Reactor Core Model WIP with 4 colorful Rods (which are absolutely not functional right now). Also changed the Color of Lead to be more blueish, and added Mortars made of Diamonds and Sapphires.
6.11.10:
[FIXED] A Bug that made any Burning Boxes and the Heat Exchanger consume half as much Fuel as they should. The Rate of Output was unaffected.
[FIXED] GT6 Bar Placement Code for the Catwalk/Cage Bars Block.
[FIXED] The Activity Detector for “Running Possible” did not work on Rotational Pumps.
[CHANGED] Tungsten Burning Boxes and Heat Exchangers now have 100% instead of 95% Efficiency.
[CHANGED] Newly generated ZPMs now have 500 times more Energy (10^15 QU), due to me realising just how ridiculous Nuclear Energy is going to be in regards of Power with 36 000 000 000 HU per Unit of U-235 at Max Efficiency.
[CHANGED] I decided to give Lead a darker Color.
[CHANGED] Inventory Refill now also works with any Food that is aligned in the same Column, just like identical Items in the same Column of your Inventory already do.
[ADDED] Diamond and Sapphire Mortars. Gating them behind Iron doesn’t make that much sense.
[WIP]
Nuclear Reactor Core. Not gonna be done this week… Took a bit too long to do, and I want to setup random new irl hardware first. XD
Uranium-235 will be worth about 36 000 000 000 HU at Max Efficiency, so a /10 nerf compared to what it is IRL (if you compare to the Ingame Value of Coal).
If you go least Efficiency (which is 10% of the normal Maximum) you will end up with about 3 600 000 000 HU per Uranium-235, or 1 800 000 000 HU per Rod (Since Rods are gonna be half an Ingot worth).
And as always, the Patreon Post should follow up later today or somewhen tomorrow.
unless Patreon is broken.
5 Likes
system
(system)
September 22, 2019, 5:56pm
140
Another GregTech Update has been released!
Cue the fully automatic Changelog:
The Reactor Core is now stable enough for a Release. The IC2-Type Coolant will be used for keeping the current Bbehavior, other Coolants might have different Mechanics in the future.
6.11.11:
[ADDED] Recipes for Coolant when IC2-Exp is not installed. Also Coolant Recipes can be seen when looking up Recipes for the Reactor Core in NEI.
[ADDED] Indium as a Byproduct of Sphalerite and Chalcopyrite, because it is needed for Neutron Absorbers.
[ADDED]
Nuclear Reactor and all the relevant Rods.
So here is the thing, this Reactor is more me experimenting with Game Mechanics than actually being balanced and well thought out. So please experiment with it in Creative, and have Fun with it. ^^
The IC2-Type Coolant will be used for keeping this current Bbehavior, other Coolants might have different Mechanics in the future, this way I wont fuck over pre-existing Setups.
I had to nerf it multiple times and while the Math is very simple in the Code, it’s still complicated in the real World, and found out the easiest way by literally experimenting around, but I will give it a shot at explaining:
Every Nuclear Fuel Rod emits X Neutrons to each of the 4 Rods around it, and Y Neutrons to itself. Thing is, the more Neutrons a Rod has (compared to its Self Neutrons), the more Neutrons it will emit too!
This would obviously lead to exponential growth, if I didn’t divide the emitted extra Neutrons by a Number that is six or greater (also seen as “Factor” in the Tooltip).
The Fuel Rods have Tooltips for showing the IRL Time they have left and the Neutron related Stats.
Also available are Neutron Reflector Rods, which simply reflect the Neutrons sent outside by a Rod back onto the Rod itself.
And Neutron Absorber Rods that emit twice the Power per Neutron, compared to a Fuel Rod, but at the cost of not using the Neutrons to increase overall Output. I found that actually increases Fuel Efficiency in some cases even.
Depleted Fuel Rods will later be Centrifugable into more Byproducts than now. I just didn’t research the appropriate Byproducts yet on Wikipedia.
As long as you have enough Coolant inside the Reactor to convert all the Heat into Hot Coolant, also called Heatant, it will never explode. Also make sure the Heatant doesn’t build up either.
But please wear a Radiation Compatible Hazard Suit whenever you get close to it, because it does radiate every living being closeby depending on how powerful the Fuel is.
The Reactor Core can also easily be used like an RTG from IC2 if you use Low Power Fuels with it and place a Heat Exchanger right ontop of it, might even be useful as a Crucible Heater.
It can be turned ON/OFF by other Machines, it can also turn single Rods ON/OFF using Mode Switches.
Hot and Cold Coolant can be emitted from the Reactor Core using the Primary and Secondary Facing. This makes Reactor Building more convenient.
Rightclick on the Top to insert Rod, Pincers to extract Rods. Make sure the Reactor is OFF while inserting Stuffs or it will instantly start running.
Hint: It is possible to use Universal Extenders and Mini Portals to do all sorts of whacky bullshit with the Reactor.
And as always, the Patreon Post should follow up later today or somewhen tomorrow.
unless Patreon is broken.
4 Likes
Gregorius
(Gregorius Techneticies)
September 22, 2019, 6:38pm
141
https://www.patreon.com/posts/30159450
Patreon Post and HEY THEY FIXED ONEBOXES AT LEAST!!!
3 Likes
system
(system)
September 30, 2019, 6:15pm
142
Another GregTech Update has been released!
Cue the fully automatic Changelog:
The Reactor Core is now stable enough for a Release. The IC2-Type Coolant will be used for keeping the current Bbehavior, other Coolants might have different Mechanics in the future.
6.11.12:
[CHANGED] Chloroplatinic and Chloroauric Acids, and Stannic Chloride now have slightly different electrolyzation Recipes. Still not quite realistic from what I found out from comments afterwards, but definitely more convenient.
[ADDED] Vanilla Cobble Stairs and Slabs should be possible with GT6 Rock Types now in a 2x2 Grid. Please be aware that Cobble Slabs need to use the lower half of the 2x2 Grid to craft.
[ADDED] Ludicrite Rod from that one Reactor Mod, just forgot to add it. XD
[ADDED] Recipe for Frost Hazmat using Asbestos Plates.
And as always, the Patreon Post should follow up later today or somewhen tomorrow.
unless Patreon is broken.
4 Likes
Gregorius
(Gregorius Techneticies)
September 30, 2019, 7:11pm
143
So I mentioned earlier how the Temperature was yoyo-ing me around, and by now everything is fine but it was kinda too late for this weeks release to add some more content. If my “plans” for reducing the impact of temperature and breathing issues are going to work, then i should be fine for a while.
Ugh, I really hope I get back the previous Asthma Spray on the 16th (for twice a day use), because now the temperature shift messes up everything and brings me into a ping pong of good and bad motivation… It’s Saturday and I have nothing for GT6 again…
The Reason I originally aborted that Asthma Spray was because I thought I had problems with Side Effects of it, but turns out, the same thing that I had when I blamed it on the Spray last year, happened this year again in the same month, so some …
So as for Plans for GT6, Single-Rod Nuclear Reactor Core Blocks are gonna be worked on this time. Just need to find a good way to split up the 2x2 Cores when placed adjacent to the 1x1 Cores. ^^
4 Likes
system
(system)
October 7, 2019, 6:21pm
144
Another GregTech Update has been released!
Cue the fully automatic Changelog:
The 1x1 Reactor Core is much easier to handle than the 2x2, and yes both can work together adjacently. Also Geiger Counter and a Hand Drill.
6.11.14:
[FIXED] Mekanisms Fake Osmium being used in Mixer Alloying Recipes for Osmiridium instead of Real Osmium by accident.
[CHANGED] Mixer Recipes for Alloys now have a Selector Tag in them! (Also added a few useful shortcuts for Mixer Alloying thanks to that)
[CHANGED] Bark can now be used to make Paper and Dynamite.
[ADDED] Hand Drill for basically drilling Trees.
[ADDED] Geiger Counter for measuring Neutron Levels in Reactors.
[ADDED] Fluid Slot to the Welder because someone requested it. I don’t have much use but maybe someone with MineTweaker wants to do something.
[ADDED] Liquid Methane from GalaxySpace should now be convertable to 643 Liters of regular Gaseous Methane.
[ADDED]
1x1 Reactor Core.
Yes it is possible to mix 1x1 and 2x2 Reactors with each other
But apart from saving Material on Neutron Reflectors and Absorbers its not THAT useful to mix them, because fuel Rods in a 1x1 Reactor will split their Neutron Emissions in half over the 2 adjacent Slots of the 2x2 Reactor.
And as always, the Patreon Post should follow up later today or somewhen tomorrow.
unless Patreon is broken.
4 Likes
Gregorius
(Gregorius Techneticies)
October 9, 2019, 7:11pm
145
https://www.patreon.com/posts/30631390
Yay for One-Boxed Patreon Post, less yay for them fucking with the Editor again.
3 Likes
system
(system)
October 14, 2019, 7:00pm
146
Another GregTech Update has been released!
Cue the fully automatic Changelog:
Cryo Distillation Tower for separating Air into Noble Gasses and some less useful Gasses. And Multiblock Autoclave for 16x Parallel Processing.
6.11.15:
[FIXED] Axles were not saving their Rotation Direction, leading to weird Low Power Issues after loading a Chunk.
[REMOVED] Dirty/Impure/Pure Piles of Dust do no longer generate Items unless they are from Stone. This will make existing Impure Piles useless, so get rid of them. (Note: I already removed them from all outputs, so you should actually not have any that stem from non-Stone anymore, except the ones from Mekanism if that is installed, but those stay too)
[CHANGED] Small Ores will now drop regular Dust instead of Impure Dust as a Stone Byproduct Pile. This means Impure Bedrock Dust should be the only Impure Pile of Dust to remain obtainable.
[CHANGED] Certus Quartz and Nether Quartz related Sifting Recipes are now more streamlined, and also dont output Charged Certus Quartz Dust anymore.
[CHANGED] The Ore Byproduct List now has the Indicator Rocks instead of Purified Dusts.
[CHANGED] Regular Distillation Tower now uses Nonuple Pipes instead of Gears in its Recipe.
[CHANGED] Both Distillation Towers now accept Energy Sideways if it comes into the Heat Acceptors.
[ADDED] Cryo Distillation Tower for separating Air into other Gasses. The old Centrifuge Recipe for that does no longer exist.
[ADDED] Large Autoclave. Can do 16 Processes at once.
And as always, the Patreon Post should follow up later today or somewhen tomorrow.
unless Patreon is broken.
5 Likes
Gregorius
(Gregorius Techneticies)
October 15, 2019, 12:37pm
147
https://www.patreon.com/posts/30774012
So I kinda noticed there is only about ten two weeks left before I start making my own Game and mostly abandon GT6 only doing Support and Bugs Stuff for it afterwards (maybe people wanna PR stuff to it too).
This is why I am gonna write down the most important Features I definitely want to have in GT6 before I mostly close it off. Feedback appreciated.
Some easy way to move Crucible Fluids towards multiple Molds as opposed to just one per side.
Simple Motor Engine for the Engine Fuels …
And another Update: I really hope the twice a day Asthma Spray is gonna help with the lack of CPAP, just like it did the first time, the once before going to bed Asthma Spray definitely helps me sleep at least, but doesn’t keep me all that motivated during the Day (I don’t wanna overuse that Stuff because I dont know which Type the on-demand one actually is).
Also fun fact, apparently my Computer is kinda heating up my Room by at least 1°C, at least when I am in the Desk Area, so the thermomete…
All the relevant Stuffs of this Weeks happenings. ^^
4 Likes
system
(system)
October 21, 2019, 2:13pm
148
Another GregTech Update has been released!
Cue the fully automatic Changelog:
6.11.16:
[CHANGED] Bars Block now lets Items, XP Orbs and Projectiles (Arrows and such, somehow Enderpearls and Snowballs don’t work) go through from all directions, making it more useful for Mob Grinders and physical Defenses.
[CHANGED] Cryo Distillation Tower now Outputs condensed Ice. Let’s just assume that no matter where the Air comes from, there is at least a little bit of humidity. Also Dark Ash for Nether Air.
[ADDED] Recipe for Carbon Pipes in the Nanoscale Fabricator.
[ADDED] Tantalum Hafnium Carbide, Melting Point 4263K. Crucible Equipment, Burning Boxes, Pipes, Drums and Capsule Cell Containers included.
And as always, the Patreon Post should follow up later today or somewhen tomorrow.
unless Patreon is broken.
6 Likes
system
(system)
October 28, 2019, 4:43pm
149
Another GregTech Update has been released!
Cue the fully automatic Changelog:
The new Multiblock Crucible! 27 times the Capacity!
6.11.17:
[FIXED] Long Distance Wires/Pipes now actually know when they are a Receiver when they are looked at with Magnifying Glass.
[ADDED]
3x3x3 Multiblock Crucible.
It is 100 Units in Size with 27*16=432 Units worth of Capacity.
The Heat Efficiency compared to a normal filled Crucible is about twice as good, as long as your Batches are large enough.
Due to me experimenting with Rendering and not wanting to go back on it (way too stupid effort to make it work properly), the Crucible will permanently glow in the Dark to prevent Light glitches, may have a bit of Z Fighting at the Top Corners, and might render Covers weirdly.
And as always, the Patreon Post should follow up later today or somewhen tomorrow.
unless Patreon is broken.
4 Likes