GregTech-6 Main Thread

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(system) #84

Another GregTech Update has been released!

Cue the fully automatic Changelog:


Batch Mixer, which is an even faster Mixer. And the large Electrolyzer for working large batches at a time.

And as always, the Patreon Post should follow up later today or somewhen tomorrow. :wink:


(Gregorius Techneticies) #85

Patreon Post for this week.


(system) #86

Another GregTech Update has been released!

Cue the fully automatic Changelog:


Large Bathing Vat, to process multiple Bath Recipes in Parallel. And a Large Electric Oven for processing Furnace Recipes quickly. The Large Coagulator Array also exists and kinda looks exactly like the large Bathing Vat.

And as always, the Patreon Post should follow up later today or somewhen tomorrow. :wink:


(Gregorius Techneticies) #87

Update Post, this time with the mention of a harmless Car Crash, that I was not involved in. Nobody got hurt so it’s fine.


(system) #88

Another GregTech Update has been released!

Cue the fully automatic Changelog:


Sluice, Crusher and Shredder got Multiblock Variants!

And as always, the Patreon Post should follow up later today or somewhen tomorrow. :wink:


(Gregorius Techneticies) #89

Almost forgot the Patreon Post!


(system) #90

Another GregTech Update has been released!

Cue the fully automatic Changelog:

And as always, the Patreon Post should follow up later today or somewhen tomorrow. :wink:


(Gregorius Techneticies) #91

I worked more on the Script than GT6, but the Script is finished, so back to GT6 work. :smiley:


(system) #92

Another GregTech Update has been released!

Cue the fully automatic Changelog:


Crusher and Shredder now deal damage to people walking ontop of them. Also that weird X Block in the Middle is the new old Error Block. It only shows up whenever a Block had some sort of Code Error. Previously the Block just turned invisible in this case, which in on itself was a Bug too. Also not seen on this Picture, 5x5x5 Tanks.

And as always, the Patreon Post should follow up later today or somewhen tomorrow. :wink:


(Gregorius Techneticies) #93

Update Post almost instantaneously after the actual Update. Don’t get used to it, I tend to wait a day usually. XD


(system) #94

Another GregTech Update has been released!

Cue the fully automatic Changelog:


Oil Springs now have Fountains jumping out of them like Geysers. Note that this specific one isn’t Worldgen, I just placed a hyperspeed Fluid Spring at Bedrock and made a 1x1 Shaft all the way up to the Surface.

And as always, the Patreon Post should follow up later today or somewhen tomorrow. :wink:


(system) #95

Another GregTech Update has been released!

Cue the fully automatic Changelog:

And as always, the Patreon Post should follow up later today or somewhen tomorrow. :wink:


(Gregorius Techneticies) #96

Patreon Post ^^


(system) #97

Another GregTech Update has been released!

Cue the fully automatic Changelog:


The new Universal Plant Pot. With 0% IC2 Crop Stick Support because they check explicitely for vanilla Farmland apparently.

And as always, the Patreon Post should follow up later today or somewhen tomorrow. :wink:


(Gregorius Techneticies) #98

Reminder for everyone that I fixed all the broken Textures in next weeks Release. ^^


(system) #99

Another GregTech Update has been released!

Cue the fully automatic Changelog:


You need to construct more Pylons!, a new natural way to get Prismarine. Previous Screenshots: Item Retriever Covers. Take Items from Inventories attached to the Pipe Network and put them into the Inventory in front of them. Also added 4 Shades of special Grass Blocks.

And as always, the Patreon Post should follow up later today or somewhen tomorrow. :wink:


(Gregorius Techneticies) #100

Update Post as always and always and always :wink:


(Eternal Church Lord Bazelboob) #101

I’ve been testing GTCE and GT6 recently after a long hiatus (im not sure if you remember old emp had III from the IC2 forums. Although i will admit GTCE is a joke i will admit that there is one thing i like that it does better im not sure how they do it but it seems they made their system able to use more than 4 ore viens per vein type, and then i experimented with customoregen and it does that but it creates a different problem (small veins for GT ores) Is it possible to get the best of both worlds aka through either a worldgen option (more slots) or perhaps a bit of help on the custom ore gen to make it more sane that you would advise. Ive been here since the fusion reactors of GT4 always suggesting? Anyways im also confused on how to customize the dimensions of ores/custom ores which seemed far easier in the old days

Edit:


(system) #102

Another GregTech Update has been released!

Cue the fully automatic Changelog:


Added Duct Tape back! Decided to give it the same purpose that Tape has in the Drawers Mod. Ofcourse with Tiers to balance the larger Mass Storages.

And as always, the Patreon Post should follow up later today or somewhen tomorrow. :wink:


(Gregorius Techneticies) #103

And Update Post time!