-being emp_had III
-noticing my glorious custom ore slots i requested dont have a visible option to set which dimensions they are active in
-noticing the Azurite i suggested is part of the mod now but i have to check some of the GTCE ores to see if they are in GT6 i think it was Bornite and Cuprite
-noticing multiblocks are finally in… mostly
-noticing the whole more stone type suggestion was taken in with addition of komatite, schist, limestone ETC.
-noting half the gems as well as chromite, sapphires (besides green and blue), alumina, The newer Garnets (Uva) and all the beryls were originally my suggestions
Further suggestions
Perhaps either a guide on how to use the Custom Ore Gen or perhaps an overhaul of GT6 oregen (namely the 4 ore per vein limit, the lack of Chromite (could work as a complement of redstone along with uvavorite) and Vanadium Magnetite (which if im not mistaken was removed) as that could also just use a slightly changes black sand (which i love the sand but sort of miss ye old magnetite as i feel both have a place) on another note osmium and iridium could both be in sheldonite in a 50/50 of their current amounts (honestly a sort of high elevation magnetite with chromite, vanadrium magnetite and magnetite with hematite would be nice
-Custom oregen also uses small ores nearby large veins which i absolutely adore beyond belief if we could incorporate this into the base mod this would be great or at the very least have a guide as i view it delivers far more sparse ores
A few of the key things from pfaa because i love the black sand so much
-white sand (cassiterite sand)
-topaz sand (topaz)
-Glauconite sand (Glauconite)
point being if it has sand in it… or is a clay it could use a rare chance to generate in a desert or similar environment
wait… aren’t other mods “iron ores” supposed to give out hematite?