1.Will you punish the huge team for scientific research?
If there are multiplayers mode in the game,the game will be more interesting.However,the Minecraft has almost no balance.The bigger the team, the faster the development.I observed some macro strategy games,like Sid Meier’s Civilization 5 and Stellaris.They all punish a big nation.Because they have more resources available.In Minecraft(Also GregTech),the cost of supporting the team is almost linear,and the growth rate is very low.A large farm can easily support a team’s food and even industrial needs.
2.The more times a technology is developed by different players, the lower its cost.Will this mechanism be adopted?
I observed this mechanism in Civilization 5.Its goal is to help backward players to catch up faster.In some Minecraft servers,polarization is very serious.There is only a steam engine on one side, and nuclear fusion is already on the other side.Then the world will be restarted soon after.So some players will never have the chance to get very high technology.It is a little unfair.
3.What is the mechanism for stealing technology?How to ensure that players can’t cheat with this?
Yeah,at least for now, the AI in the game is far worse than the human player.It’s easy to turn AI’s group.Then the AI will have their independent research.So there may have some players that focus on stealing technology.They only need to collect resources.It is unreasonable.(In fact,This is a special tactic in many games, especially in hard mode)So how to “teach” NPCs to effective defense against malicious behavior of players?
4.How to do technology encryption?Also,How to crack them?
Undertake the third question,It seems that this method can prevent a quick crack.But if it is too hard or too easy to crack,Balance will be destroyed.So how the system works?