ModPack Manager

tool
modpack
mc
official

(Friendly Person) #41

I agree, it’s amazing that we are already able to get this far minus the kinks that pending to be fixed for the patched version.


(Friendly Person) #42

That was correct so after that I had to make the changes above in order to Curse to accept the pack. Since it will crash the client otherwise according to them. Not too bad in my end, except if this could be set once and automate it from there on out (like a setting per pack that you can set the Project ID for your page)


#43

Version 1.3.1 is now out.

With the fixes of the most annoying things.
Sadly i wasn’t able to fix the “Scaling issues” for the whole reason that even if i got a JScrollPane work it would never show its scrollbars. Even on enforcing it.
Though my time was fairly limited so i thought better get the unfixable stuff from the users side away.
Changelog can be found in the zip


(Friendly Person) #44

of course core bug fixes are always priority over a limited UI issue. Though it would be appreciated if that could be looked at in the future to make it more user friendly. :+1:


(Slither ) #45

There seems to be a problem with certain mods. Like Matter overdrive. It has a 1.7 version and a Legacy version. For some reason the manager only picks up the 1.7 version regardless of providing the link to the correct one to be added to the repository.


#46

That can be an issue with the website that hosts the information that I am using (the mod was reported to cause issue there)
Sadly without dropping that page and rewriting a big chunk of the software (and making it much slower because the checks grow exponentionaly) there is not really anything I can do about that mod.

There is around 10-20 mods (from 10k mods) that have that issue.

TL:DR: Yes we are aware but without massive rewrites its not fixable.


#47

Ok just to announce that.
This month I am working on different projects so do not expect any updates this month.

But in the beginning of april I will dedicate time again for this project and try to improve some feature while adding a couple.
Though because of the nature of this software changes will be very mild, so small detail changes, nothing to crazy or big.

Somewhat planned things:

  • Drag & Drop Support.
  • Userinterface improvements.
  • Moving Packs
  • Finally adding Embedded library support so dependencies are finally properly implemented.
  • Extra Data about packs.

None of these features are guaranteed. That is just me throwing things on the todolist to check or trying to improve. There is a time limit for how long I can take at max to make these additions.

Also if someone has ideas on how to improve things, or if they want to see a feature.
Suggest it. If it is fitting, it may get implemented in that patch, if there is not enough time it will be at least thrown on the next patches todolist.

Thanks for reading. Speiger


#48

Version 1.4.0 is now offically released.
(Release can be found at the first post)

Things that got changed:

  • Added: Drag & Drop support for Folder / File linking.
  • Added: Create Empty ModPack
  • Added: Installing Mods can now be done via Drag & Dropping them into the Main window.
  • Added: Mods can now be added as “Do not Track” (using the Ctrl key at drag and drop or Install None Curse Mods)
  • Added: Fuzzi Minecraft Version check so if a mod is decleared as 1.12 it will be accepted in 1.12.2 packs too. (Can break modpacks if the mods actually only support 1.12 and not 1.12.2)
  • Fixed: Variouse issues with the UI (None of the Scaling issues though)

That sums up the highlights. The exact changelog can be found in the Zip.

Thanks for reading. Speiger


#49

Version 1.4.1 is now released.
It is the Patch for Version 1.4.0 which is now 2-3 weeks late

Changes:

  • Changed: Thread Pools have now naming scemes (for better profiling)
  • Added: Dedicated Track & UnTrack Buttons for Mods so you can disable tracking of mods.
  • Changed: Mini Auto Updates reduced from 1000 Mods max to 250 Max
  • Changed: Massivly Reduced update checks. By a factor of 6 in some cases. All Mods get checked if the last check was 30 Days ago instead of 7 Days.
  • Fixed: Anti-Lockup System was to Agressive.
  • Fixed: Anti LockUp System would skip tasks.
  • Fixed: Curse Mod collection accounts now for Curseforges search results URL change so mods added from Search Results should now be found