Have you considered large liquefaction furnaces? It will have more tanks to store liquids, which means that all substances can be melted when the cubes containing many substances are melted. It will also be more efficient.
About the texture of multiblock machines… Some players complain that the “gap” between the various blocks in the multi-block structure is ugly and makes the players feel that the structure is not a whole. Because the front texture of the multiblock turbine has been repaired in the previous version, and the top texture of large centrifuge has similar, so should the texture of other multiblock structure be the same?
My idea is this: Coke oven does not need to change the texture because the texture of fire bricks can be seamlessly stitched together. There are no ugly gaps in the side texture of large centrifuge, so there is no need. As for distillation tower, the gradient transverse stripes of each layer can be connected together. At the same time, the gap between parts disappears, the top texture will be connected together, and the rivet pattern can be retained. For multiblock machines using walls (such as large boilers, multiblock turbines, etc.), the gap between walls will disappear after the structure is completed. Similarly, the rivet pattern will be retained. These texture changes only occur after the completion of the multiblock structure, making it easier for players to know whether the structure is completed. Since the texture is changed after completion, there is no need for troublesome texture stitching code.
Wait what exactly are you arguing for, you are kinda on both sides of the argument regarding Texture.
I mean, other multiblock machines, like large centrifuges and multiblock turbines, can undergo some texture changes when the structure is completed, making the machine look more like a whole and easier to distinguish whether the multiblock structure has been completed.
Ah now I know what you mean, but thanks to this I just realised that the Front Texture of the Turbine kindof has Lighting Issues, and that it also has the background Rivet Pattern rather stretched, so the Rivet Pattern will probably go back to normal, while the 3x3 Turbine Texture stays.
The real issue here is that I use stock Minecraft Rendering so that makes it hard to make Multiblock Textures, especially for cases like the Large Centrifuge where I clearly made some Mistakes creating its Texture, not to mention the huge amount of Effort to get it working in the first place.
GT5 is very good for setting up large machines.When you add an energy hatch to the structure of an incomplete industrial blast furnace,its texture will stay in gray.But if you finish it,its texture will change into the deep green.It is wonderful.But in the GT5u or GT4,I’m tired in checking structure(Though in GT4,there will have a light on the top to show its integrity).
Another problem is chunk.Sometimes I(and other players,especially in server) placed our Vacuum Freezer on the boundary,it can break down easily.I still don’t know why even now.
The seamless connection of texture is good,just as the glass or other things.But it can be changed by some visual mods like Optifine?I don’t know.
Also,I’m curious about the blocks that were added in GT5.Such as Containment Field Machine Casing,Data Drive Machine Casing and so on.They seem will take part in the construction process of multiblock machine.However,they only have a steel texture,in a WIP statement,also without recipes or other properties.
That isn’t a Problem with GT6, my Machines work fine even at Chunk Borders.
That’s great.This is a big step forward.From then on, I can eliminate the need to display the boundaries of the chunks, and the device occupies less space.
By the way,the GT5 has added the Roadblocks which have yellow and black diagonal stripes to show warning.Since the warning sign covers have been added, it seems that some more obvious identification measures are needed.
That means you don’t need the other mods like Chisel.