Request: mob-free green grass


#1

I love and make very heavy use of the mob-free asphalt and concrete blocks, and my main base is completely paved in one or the other. For a bit of colour and variety I’m using microblock covers of silk-touched grass over a concrete foundation - it looks like grass, but prevents mobs spawning inside the perimeter wall.

But I’ve hit a problem trying to build two parks: firstly in losing 1/3 of my framerate; and secondly in that the parks cover several old, buried and paved-over biomes (plains, river, eerie) and are covered in unsightly discoloured patches.

Since you have already added several mob-free blocks to the game, I was hoping it would be possible to add a low performance cost, mob-free, consistently coloured (biome independent) “turf” or “lawn” block suitable for parks, gardens, verges etc. It should have comparable tech-level requirements to concrete and asphalt so that it isn’t overpowered as a defence against mobs in the very early game. One idea I had for a proposed recipe would be a central cross of five grass blocks with thin plastic sheet in the four corners (collectively representing a bagged roll of turf), yielding 5 “turf” blocks.

What do you think?


(Gregorius Techneticies) #2

Just a short question, tried green asphalt? Kinda looks like grass from the top. As a bonus you get more walking speed. :wink:


#3

The colour saturation is too high. If it were possible to colour it in increments as with C-Foam covered pipes, then the lowest one or two saturation levels would probably work quite well, but I don’t think the full-colour green looks all that convincing.


(Gregorius Techneticies) #4

Hrrm, maybe I will add grass types for that. We’ll see. ^^


#5

Thanks for considering it : )


(Donzil Zenovka) #6

Might I suggest a new block: http://www.madehow.com/Volume-7/Artificial-Turf.html